Most of the systems have been placed these past few weeks. Just want to show some of the work we have got done.
With the main area coded for NPCs we can now add missions for the stats we have made for each round. In the top image you can see NPCs will be silloetes till you touch them.
Once you interact you will see a mission panel and what you need to do to get stats for your kart going into the final round.
The third image is more of us working out how to code each type of mission. Some of the Events have been code pieces for these. So some have been easy to carry over. Fetch quests, racing and even target hit missions can all be made on what we would say are paths that we can control. So it wont feel very the same each time. But have a more rotated feel. So each time you play you have a chance of doing a mission in a new way as well as meeting new characters!
Each month now we will be focusing more and more on these so we can best round out the mode for you. The idea to bring testers in Q1 will happen where we can see what the mission loop looks like and any tweeks we need to make to the story and pacing.

